MOLLO // PRODUCT_BUILDERS
> We build things that cannot be explained, only experienced.
>> First we built a too generic product that was for everyone, and it failed. From that, we said "f*ck it, lets build what we want to use". Thus Molly was born. We asked ourselves: what if social media wasn't designed to extract maximum engagement? What if it was just... a place to hang out? With creative stuff like games, music creation, art submission, and a community that actually talks to each other?
>> We're not just building a platform, we're building a community.
>> It's not for everyone. That's the point.
:: PROJECT_MOLLY [STATUS: ACTIVE]
>>> INIT_SEQUENCE... OK
>>> CORE_AESTHETIC_MODULE... LOADED
>>> VIBE_EMULATOR... CALIBRATED
>>> MINI_GAME_SUBSYSTEM... ONLINE
>>> CHAT_SUBSYSTEM... ENABLED
>>> STATUS... AWAITING DOWNLOAD
:: CONNECT_
>> Drop us a message. We'll find you when the time is right.
:: DATASTREAM
[LOG] Security audit initiated...
[OK] Perimeter secured.
[LOG] Fetching public comms...
>> Rumor on the wire: Mollo's next project will redefine human-computer interaction.
[WARN] Unidentified signal spike detected. Tracing...
[LOG] Molly alpha access codes distributed to trusted nodes.
>> They say Molly isn't an app, it's a destination.
[OK] Trace complete. Signal originated from a burner node. Terminated.
[LOG] System nominal.