MOLLO // PRODUCT_BUILDERS

> We build things that cannot be explained, only experienced.

>> First we built a too generic product that was for everyone, and it failed. From that, we said "f*ck it, lets build what we want to use". Thus Molly was born. We asked ourselves: what if social media wasn't designed to extract maximum engagement? What if it was just... a place to hang out? With creative stuff like games, music creation, art submission, and a community that actually talks to each other?

>> We're not just building a platform, we're building a community.

>> It's not for everyone. That's the point.

:: PROJECT_MOLLY [STATUS: ACTIVE]

>>> INIT_SEQUENCE... OK

>>> CORE_AESTHETIC_MODULE... LOADED

>>> VIBE_EMULATOR... CALIBRATED

>>> MINI_GAME_SUBSYSTEM... ONLINE

>>> CHAT_SUBSYSTEM... ENABLED

>>> STATUS... AWAITING DOWNLOAD

:: CONNECT_

>> Drop us a message. We'll find you when the time is right.

:: DATASTREAM

[LOG] Security audit initiated...

[OK] Perimeter secured.

[LOG] Fetching public comms...

>> Rumor on the wire: Mollo's next project will redefine human-computer interaction.

[WARN] Unidentified signal spike detected. Tracing...

[LOG] Molly alpha access codes distributed to trusted nodes.

>> They say Molly isn't an app, it's a destination.

[OK] Trace complete. Signal originated from a burner node. Terminated.

[LOG] System nominal.